There is a powerful dynamic in our clan that I would like to touch on. I point no fingers and shake no fists as I reflect on past experiences. I would simply like to share some epic truths about our decade-old gaming community.
Together, a small group of hometown friends discovered a play they had never seen before. Just as the Norse, the Scotts, and Medieval Kingdoms, they discovered clan, families, and friends, with their own world for battle and their own houses for respite, synonymously. This online gaming experience indirectly revealed a more complex and more fulfilling level of engagement than any before it. Realizing this experience must be used to its greatest potential, they developed forward. Forged through vision, the Division IGR was established in 2003 with one goal, to find like minded gamers and revolutionize the shooter clan experience. Our co-founders, Justin, Matt, Russ and Chris, created a community, and within this, a competitive organization that would dominate the clan war servers. There wasn't an active gamer in our virtual nation that had not heard of the warring crayolas or the stories of their virtue. A producer of influence within the SOCOM community, the Division IGR represented respect, honor, dedication, brotherhood, and teamwork. Always enforcing the warrior mentality. The "world" as we knew it had heroes. However, the true virtue of a hero cannot be expressed without an enemy or opposing force. The enemy in this story taking many forms, such as the disrespectful gamers yakking on the mic, the nemesis clans fighting to destroy reputations and even brethren turning coat. These enemies were negative forces, seeing only the battleground and not the bonds within it. These gamers saw only the winning and not the growth through struggle, the lure of good times and not the brotherhood required to endure hard times. They saw only the fun in playing with active gamers and not the fun given through being the best in a bad world. Those that could not overcome adversity fell. But truly the conflicts in every story are trials. Obstacles given to the protagonists to reveal their true strength. Should the protagonist fail to overcome the obstacle, then the story loses its right to be written. Always, the Division IGR has emerged victorious from these trials, fluctuating in numbers but ever-surviving, adapting to each new game and age, but never wavering from its values or mission. Today, we represent a living story, a true testament to the SOCOM experience and uniquely, the Independent Gaming Republic. Just as the Division IGR is a living story, our members are living characters, representing the virtuous gamer in an unruly and at times, self-serving world. Trash-talking, backstabbing, clan hopping, disrespectful, dishonest, disloyal, self-centered, and negative are characteristics that no protagonist in our story have. As it has always been, the Division IGR continues to move forward in pursuit of its guiding vision. We say, when existing gamers become inactive, the active ones must find others to develop. If we start losing, leaders must must find ways to start winning. Whatever the problems, we must work together to fix them. Triumph over obstacles is what makes the characters in our living story great, never the victories themselves. Use these truths in gaming, use these truths in life! Daniel Christensen (AKA, Mr. Grey) General of the Division IGR Co-founder of the Independent Gaming Republic |
October 2015
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